Richard Hinchcliffe | Freelance Motion Graphics, 3D & Web Design in Leeds & Harrogate » 3D http://www.richardhinchcliffe.com Making Pixels Look Good Since 1999 Fri, 27 Aug 2010 22:10:58 +0000 en hourly 1 http://wordpress.org/?v=3.0.1 Epileptic Origamihttp://www.richardhinchcliffe.com/projects/epileptic-origami/ http://www.richardhinchcliffe.com/projects/epileptic-origami/#comments Sat, 07 Aug 2010 19:38:27 +0000 RichH http://www.richardhinchcliffe.com/wp/?p=1381

Another little experiment that’s not meant to be anything in particular, but that might turn into something more exciting one day.

Take any old polygon, inset then extrude some of it’s faces, add some twist and then warp it’s vertices into a sphere. Then go crazy with the key frames and randomly animate the % of sphericalness (that’s probably not a word by the way), degree of twist and change the initial number of polygons on the base shape and this is the sort of animation you’ll probably get.

Animated and rendered in 3D Studio Max, post done in After Effetcs.

The music track is All To All by Broken Social Scene.

Some stills from the video…

0-00-24-04

0-00-23-18

00-20-05

00-17-13

00-14-14

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CMYKhttp://www.richardhinchcliffe.com/projects/cmyk/ http://www.richardhinchcliffe.com/projects/cmyk/#comments Fri, 06 Aug 2010 12:00:00 +0000 RichH http://www.richardhinchcliffe.com/wp/?p=1209

A quick entry to another Greyscale Gorilla Five Second Project. This time the subject was CMYK.

The blobs were animated with RealFlow and then rendered in 3D Studio Max with Vray’s ‘Fast SSS2′ material to get the waxy look.

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Shatter – a Rayfire Testhttp://www.richardhinchcliffe.com/projects/shatter-a-rayfire-test/ http://www.richardhinchcliffe.com/projects/shatter-a-rayfire-test/#comments Thu, 05 Aug 2010 22:46:27 +0000 RichH http://www.richardhinchcliffe.com/wp/?p=1369

A quick test setup using Rayfire for 3DSMax. The shattering glass was simulated and rendered in slow motion anyway, then slowed down again in After Effects.

This scene only took about 3 or 4 minutes (on an Intel Core i7-860) to simulate using the Physx option in Rayfire (rather than Reactor). There’s around 30,000 poly’s and over 1000 objects in the scene.

Using reactor that same simulation would probably take hours, even of a fast machine.

The original render output was 250 frames (10 seconds long) and took about 2 hours to render with Mental Ray. Then I slowed it down again and added some depth-of-field in After Effects.

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Over Exposurehttp://www.richardhinchcliffe.com/projects/over-exposure/ http://www.richardhinchcliffe.com/projects/over-exposure/#comments Tue, 03 Aug 2010 12:00:00 +0000 RichH http://www.richardhinchcliffe.com/wp/?p=1359 One bad joke + bad animation + free sound effects + yellow = my contribution to the latest greyscalegorilla 5 second project – “Nude No More

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The Magicianhttp://www.richardhinchcliffe.com/projects/the-magician/ http://www.richardhinchcliffe.com/projects/the-magician/#comments Sun, 01 Aug 2010 12:00:00 +0000 RichH http://www.richardhinchcliffe.com/wp/?p=1362

It was a slow work day, so I made this short animation for the latest greyscalegorilla Five Second Project instead.

The subject was “Fail

Some credit needs to go to:
The characters are just the (awesome) free rig made by Brad Noble with eyes and a moustache stuck on.

The 1920′s piano track is spliced together from a free file downloaded from freesound

Animation: 3D Studio Max
Post: After Effects

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Media City 3D circuit boardhttp://www.richardhinchcliffe.com/projects/media-city-3d-circuit-board/ http://www.richardhinchcliffe.com/projects/media-city-3d-circuit-board/#comments Thu, 30 Oct 2008 21:00:21 +0000 RichH http://www.tmrw.co.uk/?p=537

This was just a super quick 3D model and render for a pitch document, but turned out nice for the limited time spent on it.

Ripe needed a strong 3D visual creating for a spread in a brochure for Media City – a close-up of a circuit board with the Media City logo incorporated onto it somehow.

Media City Circuit Board, full spread

Media City Circuit Board, zoom detail


Work In Progress Renders…

Because the job was only a quicky, the geometry needed to be kept pretty simple – so most, if not all, of the actual detail on the PCB etc had to come from believable textures.

Media City Circuit Board, zoom detail


The original render looked like this, which was a little harsh and a bit too busy, but after a little post process colour grading and Lens-Blur/depth-of-field in PhotoShop, the final render looked fine for what Ripe needed.

Media City Circuit Board, zoom detail

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Avon House CGIhttp://www.richardhinchcliffe.com/projects/avon-house-cgi/ http://www.richardhinchcliffe.com/projects/avon-house-cgi/#comments Sat, 09 Aug 2008 12:03:25 +0000 RichH http://www.tmrw.co.uk/?p=231

The Holman Group asked for this day and night 3D architectural visualization of some proposed chances to an office building down in Solihull.

The building was modelled entirely in 3D Studio Max and rendered using the lovely V-Ray, with a good helping of Photoshop splashed on top to make it look really pretty.

Main daytime CGI

Main night time CGI

Front view

Rear view

Aerial view

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3D Kitchen for the Ribena websitehttp://www.richardhinchcliffe.com/projects/3d-kitchen-for-ribena-website/ http://www.richardhinchcliffe.com/projects/3d-kitchen-for-ribena-website/#comments Tue, 01 Jul 2008 00:00:00 +0000 RichH http://www.tmrw.co.uk/2008/?p=30 some

Swamp @ Brahm asked me to create a realistic 3D kitchen to use on their recently launched Ribena website.

It was modelled entirely in 3D Studio Max and rendered with VRay. Time-scales on his one were – as usual – pretty tight so I had to rush a lot of it, but it was a nice open brief and they just let me run with it with only a few tweaks at the end to correct the positioning of a few things to fit their page designs.

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Smokey Text from a Genies Lamphttp://www.richardhinchcliffe.com/projects/smokey-text-from-a-genies-lamp/ http://www.richardhinchcliffe.com/projects/smokey-text-from-a-genies-lamp/#comments Sat, 14 Jun 2008 11:33:55 +0000 RichH http://www.tmrw.co.uk/?p=259

The brief was for a “Genie’s lamp in a cave, with the word ‘You’ coming out of it in big smoke-like letters”. The lamp and cave are all created and rendered in 3D Studio Max, but it proved much easier just to draw the lettering in Photoshop, using a brush and the warp tool, rather than trying to create realistic 3D smoke letters.

I think the text works quite well, if anyone out there is interested in knowing how to get smokey text like that let me know and I’ll put up a quick tutorial on how I did it.

Created using 3DSMax and Photoshop

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Belgrave Hotel Internal CGIhttp://www.richardhinchcliffe.com/projects/belgrave-hotel-internal-cgi/ http://www.richardhinchcliffe.com/projects/belgrave-hotel-internal-cgi/#comments Wed, 09 Apr 2008 16:02:50 +0000 RichH http://www.tmrw.co.uk/?p=236 A visual of newly designed interior for the Belgrave Hotel in Torquay. This was done for the Holman Group.

Belgrave Hotel 3D CGI render

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3D character animation testhttp://www.richardhinchcliffe.com/projects/3d-animation-test/ http://www.richardhinchcliffe.com/projects/3d-animation-test/#comments Fri, 02 Nov 2007 18:25:03 +0000 RichH http://www.tmrw.co.uk/2008/?p=64

I got enough spare time to play with the amazing 3DSMax character rig that Brad Noble has created and made freely(!) available on his website.

OK, so it’s not the best animation you’ll ever see, but it’s just a bit of fun and I’ll hopefully re-work it over time. And yeah, I know he sort of hangs in the air a bit too long at the end, just ignore that…

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3D Harrier GR7 – Jump Jethttp://www.richardhinchcliffe.com/projects/harrier-gr7-jump-jet/ http://www.richardhinchcliffe.com/projects/harrier-gr7-jump-jet/#comments Wed, 05 Sep 2007 16:17:57 +0000 RichH http://www.tmrw.co.uk/2008/?p=113

One day I’ll make a nice little animation with this model. Keep your eyes peeled.

It was modelled in 3DSMax from a set of blueprints I Ifound online, so this is a well detailed, mostly accurate and fully articulated model of the famous jet. Why’d I do it? Just for a bit of fun really, and because EVERYONE does cars, I thought I’d try something a little different.

You can buy this and other lovely 3D stuff I’ve made on Turbosquid.com, if you like.

harrier-01

harrier-02

harrier-03

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Marketing Suite mock-uphttp://www.richardhinchcliffe.com/projects/marketing-suite-mock-up/ http://www.richardhinchcliffe.com/projects/marketing-suite-mock-up/#comments Sat, 11 Aug 2007 00:00:00 +0000 RichH http://www.tmrw.co.uk/2008/?p=109 A quick mock-up of a marketing suite for a pitch to a property client. Most likely not the most polished 3D scene you’ve ever seen, but for the time I was given I’m pretty pleased with the final results.

Granary Wharf marketing suite design, CGI

Granany Wharf marketing suite 3D visual

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3D Marketing Suite Visualisation for Manor Villagehttp://www.richardhinchcliffe.com/projects/3d-marketing-suite-visualisation-for-manor-village/ http://www.richardhinchcliffe.com/projects/3d-marketing-suite-visualisation-for-manor-village/#comments Sat, 11 Aug 2007 00:00:00 +0000 RichH http://www.tmrw.co.uk/2008/?p=120 3D visualization of a marketing suite for another property development (called Manor Village) that I don’t think(?) ever got off the ground.

manorVillage-01

manorVillage-02

manorVillage-03

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Manor Village marketing asset visualisationhttp://www.richardhinchcliffe.com/projects/manor-village-marketing-asset-visualisation/ http://www.richardhinchcliffe.com/projects/manor-village-marketing-asset-visualisation/#comments Sat, 11 Aug 2007 00:00:00 +0000 RichH http://www.tmrw.co.uk/2008/?p=122

3D item/product visualization like this was used a lot while I was at Ripe.

These are some of the things I mocked up to show off various marketing assets for the Manor Village pitch.

On that last one I Photoshopped a 3D model of a shop / mini marketing suite into a photo taken in a shopping centre near the proposed Manor Village development – giving the client a good idea of how it could turn out.

manorCoffee-01

manor-bags-01

shop-01

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